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It’s nice to see that the original coded cheats are still active, preserving the integrity of Dark Alliance II’s original version as much as possible, but I still feel like its options could have been expounded - or even simplified to be just an option in the menu instead of requiring holding down 7 different buttons at once. There are also tricks for abusing the co-op and character save systems in order to duplicate items and gold infinitely as well. Interestingly enough, the original cheats from the original PlayStation 2 version do work in Dark Alliance II, including becoming Invulnerable, Level Warp, and immediately hitting level 10 with 500,000 gold. It’s ultimately disappointing that Interplay, and developer Square One Games, didn’t go further in touching up this classic with additional features such as including peer-to-peer online co-op or including toggleable cheats like God Mode, Insta-Kill, or Speed-Up Time like we’ve seen in several of the Final Fantasy remastered ports. Sadly on consoles the only improvement is the updated resolutions. New updates to the remastered port for PC include native 4K resolution, remote play support for online co-op on Steam, and has been Verified for the Steam Deck at launch (if you’ve been lucky enough to even get a Steam Deck).
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So what’s new with the Dark Alliance II remaster? Well, not much to be honest. When Baldur’s Gate: Dark Alliance II was initially announced in 2003, it was the most hyped I’ve ever been for a video game before. My favorite game up until then was Diablo II on PC (and still is), and Dark Alliance immediately hooked me with its similar top-down perspective, real-time ARPG-style combat, and D&D-based leveling and skill system.
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I remember I got my PlayStation 2 for Christmas in 2001, a year after the system launched, and unwrapped Final Fantasy X and Baldur’s Gate: Dark Alliance alongside it. The Baldur’s Gate titles have always held a special place in my heart, especially the Dark Alliance series.
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